Wednesday, April 13, 2011

Lecture 10: SCOOT Design Process

Hearing about SCOOT, a mixed reality game that combines the real world and experiences into a game, allowed me to view design process in a new way as it was the first time I had seen a real process of design completely on an industry level.

The design process that SCOOT followed shows me how important it is to research before you begin, as well as how the client, end user and project values are all critical to the success of the design. There was something I found interesting in the design process though, and that was how long it took the team to recycle a world that they had already created, as for me this would have been one of the first things I had thought of as in design I've always been told to let the user do the work to interpret what the design is about. Doing this earlier would have also saved a lot of work and effort for the team.

It was interesting, however, to see how the team came up with ideas and also how much paperwork and design ideas there were before they came up with an actual design. I also found it interesting to note how the group that made SCOOT kept updating their game to work with newer technologies and community interfaces.

(Combining Reality and Virtual World)

One thing I liked about SCOOT was that it incorporated games into the real world, allowing players to explore the area and learn while having fun and helping game characters. This really showed me what is possible and that thinking outside the box can lead to very interesting and different concepts.

No comments:

Post a Comment